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Project: I Want To Be Human Too
Project Started: 15th November, 2025 Last Update: 3rd December, 2025
Project Owner: Sinclair Strange Project Members:
Project Type: Run-n-Gun Project Progress:

Project Overview  
Preview Image

Wow many years have past since I last used this site and I thought it'd be really neat to come back and use it as a secret-ish place for a dev-log. Hopefully it'll help me keep on track and note down stuff I want to do with this bonkers game.

So I'm revisiting a crappy game I made/launched nearly a decade ago. I'm completely remaking from the ground up, with my original vision and without any publisher pressure.

Prototype Gameplay:


So as you can see, it's basically a run-n-gun, wrapped in my weird emo artstyle, with a massive splattering of ADHD. I'm making this as I originally visioned it many moons back. Basic premise is to get to the end of the stage, destorying enemies along your way.

There is 8 weapons and 3 transformations currently plopped into the game, a combo meter that helps increase your score for higher ranks. Plus got many cool little gimmicks like rockets, balloons, gamble boxes etc.

Basically throwing everything at the wall and see what sticks.

SCREENSHOTS:
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So basically this is where I'm at. I'm spending November just making my base engine and smashing in all the cool stuff I want, and then around December onwards, it's time to make levels and bosses, all the fun stuff. Aiming for a April release, to hopefully tie in with the 10 year anniversary of the original crappy version's launch.

It's absolutely crazy to look back on the stuff I made when I was in school/college. It's also crazy to think now I've got games on consoles and have worked on Cuphead. Although the indie game scene is completely changing and I want to leave it as a professional job, it's nice to kinda make this as my final main project.

Anyway I've rambled on, hope you like!

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MEGAFLOPPY
Posted 3rd Dec 25, by Sinclair Strange Post A Comment
The base engine is mostly complete, so now I'm testing some level structure to get the right flow for the game.



Just a little snippet of one of these test levels, MEGAFLOPPIES included!
Who Doesn't Like A Cool Boss Intro
Posted 21st Nov 25, by Sinclair Strange Post A Comment
So today I added in the function for bosses, which includes intros and outros. And well I thought it'd be neat to show the over dramatic boss intro I've cooked up.

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Just something silly but hopefully gives it a bit of bang
The Friendships we gain along the way.
Posted 19th Nov 25, by Sinclair Strange Post A Comment
So been kinda busy working on this mad-house game, added quite a bit since making this topic.

The first thing is that I've added a couple new "transformations" one being a drone and another is this fabulous washing machine!

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It's able to destroy these fire blocks and slime blocks. Might also make it weigh down heavy blocks too. We'll see.

I've also included a cool gimmick where you can pick up little friends along the way:

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So I have it so you can pick up these little critters that will help you during the level. This little friendly heart will give you back full health if you reach down to your last hit point. (Then it disappears.) Got other ones like an ID card that stops spotlights and tripwires sounding the alarm and a key that opens up "key doors" etc.

So it's in all production currently, been really fun making this silly little game!

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